Added new scenario, RI Europe, with a detailed large map of Europe, Middle East, North Africa and Central/South Asia.The AI now anticipates happiness and healthiness changes in upcoming eras, and takes those changes into account once it starts researching a tech that will advance eras. That threshold is defined per-leader based on their personalities. The AI now will also attempt to avoid growth if the city's epidemic rate exceeds an acceptable epidemic probability threshold.The city's epidemic probability would exceed a limit. ![]() New city screen buttons allow players to avoid growth under the following circumstances: Multiple instances of the same civ, were they to appear, get distinct names. China / South China and Hindi / Dravidian civs react to each other’s presence/absence. ![]() The changes are purely aesthetic and can be turned off by two separate custom game options (one for names, one for flags).
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